Airscape - The Fall Of Gravity



Airscape: The Fall of Gravity

Platform: PC, Mac and Linux
Developer: Cross-Product
Publisher: Cross-Product
Total score: 6 out of 10 stars
- HEX: 3
- BAJO: 3

Airscape: The Fall of Gravity launches on Windows PC, Mac OS X, and Linux tomorrow, August 11, via Steam. Story 0 gameplay 7 concept 8 graphics 8 audio 9 multiplayer 0 final rating 8.

Watch later AIRSCAPE: THE FALL OF GRAVITY is an action platformer about an octopus lost in a strange and dangerous world. Created by a team of students from around the world, Airscape combines innovative gravity mechanics, devious obstacles, and questionable physics. Airscape is currently available below on Windows, Mac, and Linux. Airscape: The Fall of Gravity launches on Windows PC, Mac OS X, and Linux tomorrow, August 11, via Steam. Story 0 gameplay 7 concept 8 graphics 8 audio 9 multiplayer 0 final rating 8. Airscape: The Fall of Gravity - Launch Trailer. Airscape: The Fall of Gravity is now available for PC on Steam. Aug 11, 2015 7:30pm. AIRSCAPE: THE FALL OF GRAVITY is an action platformer about an octopus lost in a strange and dangerous world. Created by a team of students from around the world, Airscape combines innovative gravity mechanics, devious obstacles, and questionable physics. Airscape is currently available below on Windows, Mac, and Linux.

HEX

Hypothetical; you're an octopus living a peaceful life in your sea cave when a giant robot breaks through the wall and captures all your friends - what do you do?!

BAJO

Go from world-to-world rescuing your friends from evil robots?

HEX

Airscape The Fall Of Gravity Walkthrough

What would you do Darren?

DARREN

Robots are my people. I would talk to them. Diplomacy, Diplomacy, or complete annihilation!!!

HEX

Well, let's found out in Airscape: The Fall of Gravity.

DARREN

Airscape: The Fall of Gravity is an action platformer that pits a small octopus against lasers, mines, snipers, robotic tanks, lasers, missiles and even more lasers, as you use your wits, reflexes and cunning to avoid obstacles and rescue sea-life to progress through the game. And have I mentioned the lasers? Ahahahha

HEX

Um, yes you have Darren. The first few worlds are simple enough as you come to grips with the games controls and mechanics, but it isn't long before that simplicity is taken away and blown up in some kind of diabolical laser, sniper mine contraption. And the same thing happens to your octopus, over and over and over again.

DARREN

Did you know, Octopuses are considered to be the most intelligent of all invertebrates, so much so that when they're in captivity, they find ways to escape. They're considered to be excellent learners.

BAJO

And it's a good thing too, because to get through these challenges, you'll need all the calamari wits you can muster.

DARREN

Bajo, calamari is a squid.

BAJO

It's got tentacles, suckers, same thing.

DARREN

Negative.

HEX

I think I unlocked the achievement for 100 deaths pretty early on in the game and it only got harder and harder.

Airscape - The Fall Of Gravity Steam

BAJO

The centenary of failure award, such a bitter sweet moment.

HEX

The 500 deaths achievement wasn't long after that!

BAJO

At times success and failure are only seconds apart and the dizzying gravity effects are, well, dizzying, but fortunately, there are enough save points and checkpoints along the way that mean it's not too punishing if you don't get through something the first, second, third, fourth or umpteenth time.

HEX

Airscape - The Fall Of Gravity

I often found myself thinking, 'is it even possible to get past this bit?' Then twenty or thirty tries later, I'd be getting through it easily.

DARREN

Timing is the key. When you're as precise as me, timing is your greatest weapon.

Airscape The Fall Of Gravity

HEX

Yes, but it's also about patience.

BAJO

Airscape - The Fall Of Gravity

Yes, patience isn't so much a virtue here, as it is a necessity. Difficulty aside, there were a couple of things that I thought were really cool, one of them was just how different each world was; the look, the feel, the mechanics, you never felt like you were doing the same thing. But another thing I really liked were the physics of it.

HEX

Yeah, I liked those floating globules of water and the shifting gravity, but I don't know, I thought there was an opportunity here to make the physics here even quirkier.

BAJO

Yeah, but it all made sense, which I think was the most important thing.

DARREN

Indeed. I felt the universe was internally consistent, from the rocket platform that moves in certain directions based on where your weight is, to the fans, to the mechanics of moving around and swimming, everything reacted how I expected it would.

BAJO

Fall

I had some trouble with the fans.

HEX

Not a fan?

BAJO

Not a fan of those fans. I could never quite get the same reaction even when doing the same thing. Sometimes it would blow me high, other times, not so much.

HEX

I think the important question is, were you a fan of Airscape?

BAJO

I was. It's full of cute characters, and beautiful art, and it's also got some challenging mechanics and I was pulling out more than a few clumps of hair while I was playing.

HEX

What about you Darren?

DARREN

My biggest issue was the fact that you can not play as the robots.

HEX

You wanted to play as the evil robots?

DARREN

Airscape - the fall of gravity

Evil? They're just misunderstood.

BAJO

Right, well, I'm giving this 3 out of 5 rubber chickens. I loved it.

HEX

Yeah it's 3 out of 5 from me as well.

DARREN

Ok, now it's time for another Coding Corner segment from Goose and Julian!

HEX

Yesssssssss!