Airscape: The Fall of Gravity | |
Platform: | PC, Mac and Linux |
Developer: | Cross-Product |
Publisher: | Cross-Product |
Total score: | 6 out of 10 stars |
- HEX: | 3 |
- BAJO: | 3 |
Airscape: The Fall of Gravity launches on Windows PC, Mac OS X, and Linux tomorrow, August 11, via Steam. Story 0 gameplay 7 concept 8 graphics 8 audio 9 multiplayer 0 final rating 8.
Watch later AIRSCAPE: THE FALL OF GRAVITY is an action platformer about an octopus lost in a strange and dangerous world. Created by a team of students from around the world, Airscape combines innovative gravity mechanics, devious obstacles, and questionable physics. Airscape is currently available below on Windows, Mac, and Linux. Airscape: The Fall of Gravity launches on Windows PC, Mac OS X, and Linux tomorrow, August 11, via Steam. Story 0 gameplay 7 concept 8 graphics 8 audio 9 multiplayer 0 final rating 8. Airscape: The Fall of Gravity - Launch Trailer. Airscape: The Fall of Gravity is now available for PC on Steam. Aug 11, 2015 7:30pm. AIRSCAPE: THE FALL OF GRAVITY is an action platformer about an octopus lost in a strange and dangerous world. Created by a team of students from around the world, Airscape combines innovative gravity mechanics, devious obstacles, and questionable physics. Airscape is currently available below on Windows, Mac, and Linux.
HEX
Hypothetical; you're an octopus living a peaceful life in your sea cave when a giant robot breaks through the wall and captures all your friends - what do you do?!
BAJO
Go from world-to-world rescuing your friends from evil robots?
HEX
Airscape The Fall Of Gravity Walkthrough
What would you do Darren?
DARREN
Robots are my people. I would talk to them. Diplomacy, Diplomacy, or complete annihilation!!!
HEX
Well, let's found out in Airscape: The Fall of Gravity.
DARREN
Airscape: The Fall of Gravity is an action platformer that pits a small octopus against lasers, mines, snipers, robotic tanks, lasers, missiles and even more lasers, as you use your wits, reflexes and cunning to avoid obstacles and rescue sea-life to progress through the game. And have I mentioned the lasers? Ahahahha
HEX
Um, yes you have Darren. The first few worlds are simple enough as you come to grips with the games controls and mechanics, but it isn't long before that simplicity is taken away and blown up in some kind of diabolical laser, sniper mine contraption. And the same thing happens to your octopus, over and over and over again.
DARREN
Did you know, Octopuses are considered to be the most intelligent of all invertebrates, so much so that when they're in captivity, they find ways to escape. They're considered to be excellent learners.
BAJO
And it's a good thing too, because to get through these challenges, you'll need all the calamari wits you can muster.
DARREN
Bajo, calamari is a squid.
BAJO
It's got tentacles, suckers, same thing.
DARREN
Negative.
HEX
I think I unlocked the achievement for 100 deaths pretty early on in the game and it only got harder and harder.
Airscape - The Fall Of Gravity Steam
BAJO
The centenary of failure award, such a bitter sweet moment.
HEX
The 500 deaths achievement wasn't long after that!
BAJO
At times success and failure are only seconds apart and the dizzying gravity effects are, well, dizzying, but fortunately, there are enough save points and checkpoints along the way that mean it's not too punishing if you don't get through something the first, second, third, fourth or umpteenth time.
HEX
Airscape - The Fall Of Gravity
I often found myself thinking, 'is it even possible to get past this bit?' Then twenty or thirty tries later, I'd be getting through it easily.
DARREN
Timing is the key. When you're as precise as me, timing is your greatest weapon.
Airscape The Fall Of Gravity
HEX
Yes, but it's also about patience.
BAJO
Yes, patience isn't so much a virtue here, as it is a necessity. Difficulty aside, there were a couple of things that I thought were really cool, one of them was just how different each world was; the look, the feel, the mechanics, you never felt like you were doing the same thing. But another thing I really liked were the physics of it.
HEX
Yeah, I liked those floating globules of water and the shifting gravity, but I don't know, I thought there was an opportunity here to make the physics here even quirkier.
BAJO
Yeah, but it all made sense, which I think was the most important thing.
DARREN
Indeed. I felt the universe was internally consistent, from the rocket platform that moves in certain directions based on where your weight is, to the fans, to the mechanics of moving around and swimming, everything reacted how I expected it would.
BAJO
I had some trouble with the fans.
HEX
Not a fan?
BAJO
Not a fan of those fans. I could never quite get the same reaction even when doing the same thing. Sometimes it would blow me high, other times, not so much.
HEX
I think the important question is, were you a fan of Airscape?
BAJO
I was. It's full of cute characters, and beautiful art, and it's also got some challenging mechanics and I was pulling out more than a few clumps of hair while I was playing.
HEX
What about you Darren?
DARREN
My biggest issue was the fact that you can not play as the robots.
HEX
You wanted to play as the evil robots?
DARREN
Evil? They're just misunderstood.
BAJO
Right, well, I'm giving this 3 out of 5 rubber chickens. I loved it.
HEX
Yeah it's 3 out of 5 from me as well.
DARREN
Ok, now it's time for another Coding Corner segment from Goose and Julian!
HEX
Yesssssssss!